Conquistador is a board game simulating the exploration of the New World in the 16th century. Players take on the role of European countries sending expeditions to find gold and establish colonies. Although the design uses the trappings of board wargames such as a hex map, combat is not a major part of the game. It was designed by Richard Berg and originally published by Simulations Publications, Inc. as Conquistador! in 1976, then republished by Avalon Hill in 1981.
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The basic game can be played by two to four players, representing the activities of Spain, England, France or Portugal. The game also includes a solitaire scenario where Spain is played by a single player, and the original SPI edition included optional rules for an additional player to take a purely financial role as the German bankers.
The map includes the entire Americas and has a variety of terrain types such as clear, rough, and jungle. it is divided into areas such as Patagonia and California, each with ratings reflecting the hostility and fertility of the environment and the attitude of native inhabitants to European settlement. Game counters include soldiers, colonists, missionaries, carracks, caravels, galleon fleets, and gold bars, along with individual named explorers, privateers, and conquistadors.
Each turn represents five years, with the first turn beginning in 1495 and the game ending in 1600. Each turn consists of five phases, each of which is in turn divided into several segments.
Since the map is already displayed, game play does not involve actual exploration of unknown territory, unlike other contemporary board games such as Source of the Nile. Instead, players are rewarded for being the first to reach different regions and return safely. The most significant route to victory in the game is to establish viable colonies, which is not straightforward as turn-by-turn attrition as well as actions of European or native enemies can wipe them out entirely.
Writing in 1980, Jon Freeman says that Conquistador "may be the best of Richard Berg's designs", and that while "too cynically realistic" in favoring colony development over the glamour of exploration, it is nevertheless "a lot of fun".[1]